Loot Finch

Loot Finch / How the numbers grow

How clicker prices and numbers grow

Every clicker has a price list and a way of raising it. This page sets out the prices we paid or read on 10 November 2026 and gives you a slider. Where the slider goes past what we saw, the figure is marked est.

Multiplying prices: Idle Breakout and Kiwi Clicker

Idle Breakout charged $25 for the first Basic Ball, $38 for the second and showed $56 for the third. Each price is about 1.5 times the one before: 25 times 1.5 is 37.5, and 37.5 times 1.5 is 56.25. Poki’s text confirms the direction and gives no number: “Each time you buy the same ball again, its price goes up.”

Kiwi Clicker moved more gently. The Kiwi Kursor cost 15 koins, then 17, then 20, which fits a rise of about 15% a time: 15, then 17.25, then 19.84. The Auto Kiwiker went from 40 to 48, a step of 20%, but 2 prices are too few to call a rule.

Both rates are our reading of 3 prices and not a formula published by the makers. The slider below continues them as far as the 10th purchase and labels every continued figure est.

Price of the next purchase

The slider needs JavaScript. The prices it uses are written out in the sections round it.

Prices that did not move: Capybara Clicker

In Capybara Clicker a Cursor cost 50 capybaras on the first purchase and the second, and still showed 50 for a third. An Auto Click stayed at 125. What rose was the list: the items below them are priced 400, 900, 9,000, 80,000 and 90,000. In its first minutes the game gets dearer by moving you down the shop. Whether repeat prices rise later is not verified, so the slider stops at what we saw.

Adding prices: A Dark Room

A Dark Room does not multiply. Its code, read as it ran on CrazyGames, prices a trap at 10 wood plus 10 for each trap already built, and a hut at 100 wood plus 50 for each hut: 100, 150, 200, and so on to a 20th hut at 1,050. The code also sets a ceiling of 10 traps and 20 huts. A straight line with a stop at the end suits a game that has an ending.

Jumps between places: the mine and the leek factory

Two of the games keep single upgrades cheap and put the wall between places. In Idle Mining Empire a shaft upgrade cost $11.6 and the next was priced $13.46, a rise of 16%, while the second shaft costs $1000 against $10 for the first. In Leek Factory Tycoon the upgrade on a farm went 13, 19, 26 coins. The second farm cost 10 and the third 3.95K; the first factory cost 10 and the place for a second 1.2K.

Why the shop beats the clicking

In Capybara Clicker a click starts at 1 capybara. A Cursor adds 1 to every click for 50, and an Auto Click adds 1 a second for 125 whether you click or not. In Kiwi Clicker the gap is wider: after 2 upgrades a click made 3 kiwis, while the Auto Kiwiker at 40 koins delivers 36 per hit. In Idle Breakout one $25 ball earned $18 in about 20 seconds while our hands were off the mouse. Each of these games soon becomes a question of what to buy next.

K, M, B and then letters

Clickers shorten large numbers. The price board in Leek Factory Tycoon runs 1, 40, 800, 20K, 10K, 500K, 5M on its first panel and 400K, 150M, 10B, 3a, 5b on its second. K, M and B are thousand, million and billion. The board does not explain what a and b stand for; they come after B.

Capybara Clicker’s description promises the same climb in words: “Eventually, you’ll spawn billions of capybara with each click”. The dearest first prices on Poki’s list for Idle Breakout are $75,000, for a Cannonball and for a Poison Ball.

What a hidden tab does to these numbers

All of this arithmetic runs on browser timers, and browsers slow the timers of tabs you are not looking at. The tab habits page gives Chrome’s figures and says which of the 6 games claim to make up the lost time.

Sources for this page

  1. Idle Breakout on Poki: game screens and Poki’s text
  2. Kiwi Clicker on Poki: game screens
  3. Capybara Clicker on CrazyGames: game screens and description
  4. A Dark Room on CrazyGames: game code (trap and hut costs)
  5. Idle Mining Empire on Poki: game screens
  6. Leek Factory Tycoon on CrazyGames: game screens