Loot Finch / The six games / A Dark Room
A Dark Room
Michael Townsend of the Canadian studio Doublespeak Games published A Dark Room for browsers on 10 June 2013. CrazyGames credits the studio and has hosted the game since March 2022. Its app editions are rated 13+ on the App Store and PEGI 7 on Google Play, and the story turns grim.
Open A Dark Room at crazygames.com
Facts checked 10 November 2026 in the game and on its host’s page

The first clicks in A Dark Room
The page opens with 2 lines of lowercase text, “the fire is dead.” and “the room is freezing.”, and a single button, light fire. On CrazyGames the game started by itself, with no Play button and no video before it. A small pop-up offered sound first, with 2 buttons: enable audio and disable audio.
One click on light fire changed the title to A Firelit Room and the button to stoke fire, which the code holds back for 10 seconds after each press. Within about 5 seconds the log also read: “a ragged stranger stumbles through the door and collapses in the corner.”
The stranger turns out to be a builder, and wood becomes the currency. We did not play far enough to build anything. These costs were read from the game code as it ran inside the CrazyGames page:
- 10 wood: the first trap. Each further trap costs 10 more, up to 10 traps
- 30 wood: the cart. Only 1 can be built
- 100 wood: the first hut. Each further hut costs 50 more, up to 20 huts
Those prices rise by a fixed step, 10 or 50 wood, so the 20th and last hut costs 1,050. Huts bring villagers, and CrazyGames’ description says what they do: “New villagers gather wood by default”. The numbers page has a slider for traps and huts.
A Dark Room with the tab closed
The CrazyGames page says nothing about progress while the tab is closed. An earlier reading of version 1.3, the version that runs here, found no offline calculation in the file that drives the game loop. A closed tab was not tested.
The word “saved.” appeared on screen within seconds of the first click. The save is one entry in the browser’s local storage, with no account behind it. The menu along the bottom has an item, save., which in version 1.3 exports the game as a text string and imports one back; we did not reopen it on CrazyGames. The same menu holds restart., lights off. for a dark page, and hyper., a speed mode.
CrazyGames adds a red cloud icon to the bar under the game, and a click on it opened the log-in panel. For a guest the save stays in the browser it was made in.
The ending of A Dark Room
There is one, and the code saves a score when you reach it. Wikipedia notes that Engadget praised the surprise ending, that the story then loops back to the beginning, and that an alternate ending exists for players who build no huts. We will not describe either.
How long a first run takes is not verified; we found no figure from Doublespeak Games and did not time one.
What A Dark Room sells
The game on CrazyGames is free. It has no shop, nothing priced in real money and no button that pays a reward for watching a video, and CrazyGames flags it as having no in-game purchases.
The page round it has advert slots in the right column and under the game. Both were empty boxes when the page first loaded; the same slots carried adverts on other pages of the site minutes later. No video advert played before the game or in the minute we spent in it. The check ran from Thailand, so the adverts served to a visitor in the UK were not seen.
A menu link, get the app., leads to paid mobile editions. On Google Play in the UK the game cost £1.79 under the developer name Amir Rajan, and the listing carried neither an adverts flag nor an in-app purchases flag. On the UK App Store it cost £1.99. A Steam edition was listed at £5.89; who publishes it we did not verify.
The code is open under the MPL-2.0 licence at github.com/doublespeakgames/adarkroom, and the CrazyGames page prints the same licence.
Age rating for A Dark Room
The game itself states no age. Two things stand in for one. CrazyGames’ terms do not allow users under 13. And the app editions carry ratings: 13+ on the UK App Store and PEGI 7 on Google Play. Those 2 ratings belong to apps published under another developer’s name.
The tone is the reason to read this box. The story is bleak, and Wikipedia files the game under video games about slavery and about alien invasions. Everything is text and there is not one image, but it was not written for children. The game has no chat.
What A Dark Room shows on screen
Grey lowercase sentences on a white page. CrazyGames files the game under puzzle and mystery, and its own FAQ says the game “is not meant to have visuals as it is a text-based game”. The description adds: “There’s no map, no explanation, and no tutorial.”
The page gives 2 dates without explaining them, “Released March 2022” in the side panel and “Release Date July 2019” in the text. The first matches the day CrazyGames added the game, 8 March 2022. The code reports version 1.3, and CrazyGames marks the game as desktop only.
The page showed a rating of 9.0, “based on last 6 months” by CrazyGames’ own note, beside 1,556 likes and 124 dislikes counted since the game arrived. That is the smallest vote count of the 6 games here.
Sources for this page
Each address below was opened on 10 November 2026.
Capybara Clicker is the next of the six: one capybara a click and a shop of question marks